![]() ![]() Whether it’s FPS or not I have no idea, but there’s definitely a future in the franchise." "But I think we’ve built… Crysis was always intended to be a trilogy and I think that over that time we’ve built a really cool universe. We haven’t really gone in and said 'Hey let’s put Nano suits and clown suits and stuff and completely violate and sell our IP.' We’ve done a fairly good job at maintaining that, so I think in terms of the universe, we have a lot more life left in that to go back and try some unique stuff. That’s going to be up to the designers at the end of the day. Whether it’s in a different game type format, whether it’s expanding upon this, it’s hard to say. But I think the Crysis franchise itself has life left in it. "You know, I think at this point I don’t want to give anything away. Not only did Read assert the great potential for a Crysis 4, he's proud of the way Crytek has cradled the franchise across five separate iterations (its three main games and two expansions) and alluded to possibility of expanding it beyond the FPS genre. Read spoke with Dusty Cartridge recently about the making of Crysis 3 and its place within the FPS landscape, and eventually discussion drifted into life for the series after next month's trilogy culmination. According to Crytek producer Michael Elliot Read, however, it's not time to close the book just yet. And while it's since become a major player for publisher EA as a multi-platform first-person shooter, that trilogy concludes this February, the 19th, with the release of Crysis 3. The future-military sci-fi series was originally conceived as a trilogy when it debuted in 2007. It's an inevitable question faced by successful trilogies: What's next after Volume 3? When the magic and mythos incepted by designers and artists and storytellers fulfills its intended purpose, is it better to go on or move on? Developer Crytek has reached this impasse with Crysis.
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